Introduction 
 ~context~ 
C# and WPF
"The OOP Media Player APP

Design Patterns"

This assignment serves as a progressive extension of our preceding assignment. In this assignment  we look at design patterns within the context of C# and WPF, utilizing Visual Studio. Our journey continues as we delve deeper into the complexities of architecting and implementing a versatile WPF application. This installment of our instructional series is inspired by the AAA framework from Dr. Stalbert's seminal work, "ADD P2P," where we previously tackled the application layer in part one of the video tutorial series. Now, we shift our focus to the Action and Amplification layers, aiming to translate theoretical insights into practical, hands-on experience.

Key Learning Outcomes: 
Attain proficiency in the core design principles specific to Windows Presentation Foundation (WPF), enabling the creation of dynamic and responsive user interfaces.
Elevate the aesthetic and functional aspects of user interface controls through the strategic application of styles and themes, thereby enhancing the overall user experience.

Course Requirements and Prerequisites: 
A solid foundational understanding of C# programming is crucial. This prerequisite ensures that learners are adequately prepared to engage with the course material and fully benefit from the advanced concepts presented in this assignment. This assignment promises an enriching educational experience, blending theoretical knowledge with practical application, aimed at empowering learners to craft sophisticated WPF applications that embody the principles of the AAA framework.  

30 Points

Total Points if all the above steps are completed and submitted.

1u

5 unit credits when you receive 100% for all assignments in this pipeline.