SBVC and ​Future innovations
Prof. Malik Stalbert

The future is fast approaching, and a new era of digital innovation is here.

CS 110

The Hybrid Advantage

Our adaptable hybrid learning experience is designed to provide you with the chance to effectively manage work, family commitments, and other obligations as a busy adult learner. Embracing a blend of in-person and online elements, you'll attend one day of engaging in-person classes while experiencing the convenience of online education for the remainder. 

To enroll in this course, it's essential to have access to a computer with internet connectivity and the necessary software and attend the in-person class. The course content will be accessible from the very first day through the Canvas platform.

Hybrid 

This is a hybrid , in-person and online course. To participate in this class you must attend the scheduled classes and have access to an internet connected computer with appropriate software installed. Refer to the supported hardware list and required software before you enroll in this course.

Need Help

Students are encouraged to seek assistance during my Office Hours.

If unable to meet with me, leave a clear message on the Discord.com channel assigned to your course.

Contact

Please note that telephone calls are not routinely returned. e-mails and Discord will be checked and answered on an ongoing basis throughout the week.

COURSE REQUIREMENTS

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  • To succeed in this class, it is the students' responsibility to obtain the necessary class materials (Windows-based computer, USB drive, and online access). 
  • Students need to secure the much-needed time to read/practice/review all of the required assigned material
  • Approximately Six to Eight Hours per week of computer time is recommended for successful completion of course requirements.
  • This class is not independent study; there are timelines and there are due dates for your work; therefore, this class will require discipline on your part and proper time management.
  • On a daily basis please check course announcements in Canvas, Discord Channel, and your SBCCD student email. 
  • Bookmark the link to Canvas https://sbccd.Canvas.com for easy access without having to log on to campus central
  • Follow the assignment's requirements and notes provided in Canvas for submitting assignments
  • Students are encouraged to note the course assignments and test dates on a calendar.
  • Students are responsible for saving completed work on their USB flash drive or cloud drive.
    However, all assignments must be submitted through Canvas to receive any points. 

  • Periodically make a copy of the files saved on your USB flash drive to your personal computer hard drive and virtual drive.

TIPS AND ADVICE:

Participate

If your course is in person, attend all class sessions

Collaborate with other students using Discord or other discussion boards.

Check Canvas for assignment/course materials and announcements.

Work & Technology

Completing and submitting all assignments on time via Canvas or as instructed.

Have access to computer, online, and Gmail account

Utilize YouTube and Google Drive for additional instruction

Save & Study

Maintain access to Canvas and know how to utilize it

Save your work on a USB flash drive

Read the assignment requirements carefully

Help

Ask other learners for help and/or ideas

Reach out to others with information who may not be students.

Search for help beyond the textbook and tutorials.

ASSIGNMENTS AND POINTS 

All assignments are to be turned in on Canvas and/or as according to instruction.
Assignments that are submitted using any email account including SBVC email will not be accepted and it will not receive any credit

Pipelines assignments Points Total Points
The Beginning 4 80
Storytelling 4 60
App Development 5 140
Game Development 4 140
Reflections 3 55
Final Project / Final Test 2 480 - 580 900-1000

GRADING SCALE 

Points grade
821-1000 A
721-820 B
621-720 C
421-620 D
0-420 F

P2P Gamification 
(Legions and Realms AR/VR Worlds)

This is a P2P (Pathways to Pipelines) course. That means your learning is supported by optional game-based experiences tied to the course, including virtual, AR, and real-world activities such as scavenger hunts, clues, and community challenges.​ These activities are designed to increase engagement while offering additional opportunities to apply course concepts and extend critical thinking beyond the core subject matter. Most P2P details are intentionally discovery-based. The full rules, game systems, and the “worlds” where you can earn units are yours to explore through the Discord community. Ask questions, follow leads, and collaborate with others as you uncover how everything works. If you are not sure what “units” are, that is expected. In P2P, curiosity is part of the design. Treat that question as your first quest.

PIPELINE  CONTRACTS:
During pipelines, contracts may be established between students and instructor(s) for units, work orders, or other agreements in which units are earned as compensation or applied toward assignments. This introduces another quest: discover more by asking around about the P2P Marketplace.

Contracts are essential when working in a group to ensure that those who complete their assigned tasks are protected. Not sure how to create a contract? Congratulations, your next step is to check your Discord for guidance!

Remember: these items grant abilities beyond the intended scope of the course, which is why discovery and exploration are left up to you.

QUIZ BY CONTRACT:

Quizzes are contingent on Discord participation and peer support. If students actively help others on Discord when needed, quizzes will be waived and the quiz points will be automatically credited to the overall course score. If students are not willing to support one another when needed, quizzes will be reinstated and administered once per week.To activate the quiz-waiver option, students must present it to the professor as a simple contract agreement. Only approved contracts are valid.

The Final Project

The Final Project is an individual assignment by default. It is your chance to show creativity, make your own design choices, and demonstrate what you can build.
You may choose to complete the Final Project as part of a group, but only if the group is formally organized. 

If you choose group work, these rules apply:
Group formation: You choose the group size and members.
Group lead required: Your group must appoint a lead (the lead may be a non-student). The lead sets participation requirements and assigns tasks.
Member responsibilities: Each member is responsible for completing their assigned work as defined by the lead.
Accountability: If a member does not complete their tasks, the lead may remove them from the group.
 
If you are removed from a group, you may: Continue the Final Project individually, or
Join another group (if that group accepts you).
 
Contract requirement: A Final Project becomes a group project only if the group submits a simple written contract that lists members, the group lead, and expectations.

Gatekeeper role during the Final Project: During this phase, the professor becomes the gatekeeper. The professor will maintain presence and verify standards, but will not serve as the source of answers. At this point, learners should operate in independent study mode, using resources, peers, and problem-solving to move forward.